ISMAR 2014: Designing Location-Based Experiences

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Information about our workshop on the design of location-based apps and experiences, presented at the International Symposium on Mixed and Augmented Reality (ISMAR), which took place on Sept. 8th-12th 2014 in Munich, Germany.

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The location-based experience design workshop is focused on exploring and teaching about the intersection between story, location, and technology for augmented and mixed reality products and installation development.

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Learning Objectives

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Location-based games and applications represent a very challenging design space, which requires knowledge of story structure, user interaction design tools as well as prototyping and testing in different physical and conceptual environments. This is achieved by understanding how story structure, user experience design, location, and technology come together.

Once the UX design of the experience has been created the proper augmented or mixed reality technology solution can be added. The Metaio SDK and Junaio AR browser can be used to create and deploy native mobile apps or test experiences. The Metaio Creator application provides a straight-forward workflow for tracking different elements such as markers, point clouds, or CAD for edge-based tracking when building AR experiences.

The location-based experience design workshop is focused on exploring and teaching about the intersection between story, location, and technology for augmented and mixed reality products and installation development.

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Focus Areas

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Story Strucutre

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Storytelling has evolved over the centuries and is the essential way humans communicate a combination of emotions and information. We’ll explore how story structure is central to location experience develop-ment before considering how to deliver an augmented reality experience.

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IxD / UX Design

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User experience and interaction design are key to defining how users interface with location-based apps and interactive installations as well as how they connect with other experiences. We’ll explore how to design, sketch, and communicate loca-tion experiences between designers and developers.

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Location

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Despite all advancements in technologies, such as depth cameras, wearable devices, IoT, etc., a location experience is much more than just adding a GPS point to a piece of content. We explore the emerging possibilities of location as a component of experience design.

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AR / MR Technology

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The emergence of location as a central part of product design is enabled by the explosion of technologies around IoT, aug-mented and mixed reality SDKs, such as Metaio or AR browsers, Junaio, projection mapping, etc. We explore how to fit tech-nology to the desired user experience.

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Case Studies

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Lost In Reality

Location-Based Storytelling

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Ghosts of Venice

Mixed-Reality Film

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